AI Insights · Timothy · July 2024
Top 5 Anime Games in Colombia in Q2 2024
Discover the performance of top anime games on a unified platform in Colombia during Q2 2024, including insights on downloads, revenue, and active users.
The second quarter of 2024 showcased a dynamic performance for the top 5 anime games in Colombia. Here’s a closer look at the trends in weekly downloads, revenue, and active users for these popular titles.
Solo Leveling:Arise from Netmarble Corporation, which launched in early May, saw a significant initial burst in weekly downloads, peaking at nearly 198K in its first week. However, this figure dropped sharply to around 2.4K by the end of June. Weekly revenue for the game started strong at approximately $6K but experienced a gradual decline, ending the quarter at about $2.6K. Despite these changes, weekly active users remained relatively stable, fluctuating around the 137K to 195K range.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. showed varied performance. Weekly downloads saw a notable peak at nearly 20K in late May, with active users peaking at about 131K during the same period. Revenue-wise, it reached its highest point in late May with approximately $2.8K, indicating a strong engagement from the user base.
DRAGON BALL Z DOKKAN BATTLE also from Bandai Namco Entertainment Inc., experienced a steady decline in weekly downloads, starting at around 14K and dropping to about 5.2K by the end of June. Revenue remained relatively low, peaking at approximately $580. The game maintained a consistent number of active users, ranging from around 23K to 32K throughout the quarter.
CAPTAIN TSUBASA: ACE from Program Twenty Three showed a stable performance in terms of active users, maintaining around 42K to 48K throughout the quarter. Weekly downloads decreased from approximately 6.5K to about 2.5K. Revenue for this title was minimal, peaking at around $230 early in the quarter and declining to single digits by the end of June.
Lastly, ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. saw a peak in weekly downloads in early May at around 6.5K, with revenue reaching its highest point at approximately $850 in late June. The game maintained a consistent number of active users, fluctuating between 10K and 18K.
For more detailed insights and data on the performance of these anime games and others, visit Sensor Tower.